![]() Slippery tools have a chance to slip out of grip when used. Water-Logged Fuel burn 75% as long as dry Fuel. Wearing soaked Clothes reduces 6 sanity per minute per item. "Soaked X": Non water-resistant Clothes (like the Garland).Wet Mobs take more damage from being hit with electric (like Morning Star and Electric Dart). ![]() ![]() Items and objects that become wet will become titled as followed with following effects: Items can also be dried faster by placing them next to a fire. An item can be kept dry by being stored in a waterproof container, such as a Chest, Piggyback, or Krampus Sack. Wet structures and environmental objects like trees become darker when wet. An item's wetness is seen by a blue outline around it in the inventory. Items in waterproof containers will always be dry. The wetness of an item depends on the wetness of the player when it's in their inventory and on that of the world otherwise. ![]()
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